A post-apocalyptic survival idle RPG: train deep skills, build and defend a camp of survivors, craft and upgrade gear, and hold the wall against 7-day horde raids. Plays in your browser. Runs while you're away.
Scavenge the ruins, train survivors, craft and fortify — then hold the wall when the raid hits. Your camp's defenses decide whether it holds or breaks.
Combat plus gathering and crafting skills, each with its own deep XP and mastery curve. AFK gains bank while you're away — close the tab, come back later.
Build and upgrade the Terminal — walls, turrets, a generator, a campfire, a forge. Recruit survivors who drift in from the wastes. Every 7th night a horde raids, and your defenses decide whether the wall holds.
AFK gains bank while the tab's closed. No server in the gameplay loop — close the laptop, come back to your haul. The whole game runs in your browser.
No energy timers, no premium currency, no gacha, no pay-to-win. The free browser version is the whole game. Steam paid build is a one-time price.
Public mod API at launch. Content packs, custom regions, data-driven content. Community modding is a first-class goal — it's what keeps idle RPGs alive for years.
Browser localStorage by default. Anonymous cloud backup if you want it. No account required to play, ever.
The Terminal gives the idle loop something to be about — a camp that can fall, a wall that can break, and a night that's always coming.
Vance City went silent in a single night. Now it's half-overgrown — corp drones patrolling routes to nowhere, the Quiet Choir leaving offerings at dead intersections. You hold the last lit window: a fortified diner on the city's edge.
An old highway diner, walled and wired. Build it up, recruit the survivors who drift in, and hold it together one night at a time.
Honest about the scope. Honest about the timing. Solo-dev pace, indie ambition.
Paid Founder's Packs open later, once there's a solid demo and a proper checkout — no pre-orders we can't yet honor. Join the free founders list today and these perks are reserved for you the day packs go live. The browser game stays free regardless.
Two more ways to keep tabs on development.
Steam Early Access is planned for Phase 3 (~Months 12–18). Wishlisting helps the algorithm find other idle-RPG players when we launch.
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